![]() One thing to note is that, if you don't like punk, or growling vocals, then this soundtrack will not be for you. The art, with the contrasts for Limbo and the original city, are great to see, and the music was cool to listen to as I'm slashing away at demons. The game does shine when it comes to its art direction, its music, and its combat system. The voice acting for Dante is the best most of the time, but there are still a few parts when his voice actor seems to be new and they didn't go for a second take. Nothing about the writing sticks out, and many attempts at banter or funny one liners fail and just sound awkward. Mundus and his minions are all stereotypical demonic villains, looking to rule the world. She does something action wise, but personality wise I can barely remember what her personality was after finishing the game 10 minutes ago - it's /that bad/. Kat is so flat I don't even know what she was doing in there. Vergil is written awkwardly, with a shallow emotional spectrum to accompany him essentially, he is our exposition machine. That isn't to say he's the best character ever written, but he was the best in this game, as all the other character become really boring and flat to follow. Dante exemplifies the punk movement, which is what he (and to an extent the society around him) was based off of, and I think he does a good job with it. Some of his lines and actions are actually really good too, with his attitude being a perfect contrast for some of the serious guys there such as Vergil (in one particular scene, he answers Vergil with a shrug and "So what?" when Vergil brings up the idea of freeing the citizens). He displays growth, and becomes less bull headed and more concerned for others such as Kat. So how does this Dante hold up as his own character? He's not necessarily a bad character. While a big problem is how he compares to the original Dante, for this review I'll mostly be looking at the reboot as its own series separate from Kamiya's. ![]() I would like to preface by saying that I haven't played the original DMC games, but I have played Hideki Kamiya's Bayonetta, so my comparison will be based a bit around that.īy now, it should be well known that this reboot's Dante is a black haired, foul mouthed early twenty-or-something troublemaker. While I am choosing to not recommend this game, I'd rather this review be seen as a "Meh" or "Average." DmC hits many things really well, and then falls flat on its face in others. The modes are activated by holding left or right trigger (on the controller) which makes switching between them instant and allows performing complex combos, combining each mode’s unique features. They alternate Dante’s and attacks and special abilities. The main change in the game’s combat mechanics is the Angel and Devil modes. The gameplay overall is very similar to the other installments of the Devil May Cry series and is heavily focused on fast-paced fighting with hordes of demons with occasional puzzles and platforming sections. The game’s story is notable for its social commentary regarding mass-media and modern capitalism drawbacks. ![]() ![]() Concerning story, the game is connected to the previous game and changes the cast of characters and even Dante’s (the series main protagonist) iconic appearance (which was met with indignation from the series fans at the time). This is the first game in the series not developed by Capcom, but rather by English studio Team Ninja. DMC: Devil May Cry is a hack-and-slash adventure game, the fifth installment in Capcom’s Devil May Cry franchise and reboot of the series. ![]()
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